

Also, a rushed programming job often affects what happens afterwards, leading the player to the stock Game Over screen or back to level one afterwards, instead of back to the title screen. Another tactic is to display the player's meaningless score in an attempt to add purpose to the ending screen. A few of these will also throw in The End. Even more frustrating is if, when you lose, a game with this kind of ending gives you a Have a Nice Death or an It's a Wonderful Failure screen.

Compare to No Ending for a similar lack of closure or a very abrupt ending in other contexts.
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For later consoles and platforms which had more space for impressive endings, A Winner Is You endings indicate not only a job poorly done, but the programmers' (or producers') laziness for not having considered how to end the game.Ī cousin to, if not the most extreme form of, the Cosmetic Award. In some more recent games, this only happens on Easy mode, so there is a cool ending to reward you. Memory limitations also worked against satisfying endings adding just a couple of kilobytes of ROM to a console game was once a luxury, and old computer game developers tended to cut corners to prevent game data from exceeding available RAM space and requiring players to go back and load more of the game from a slow cassette tape.Įarly consoles had less space for flashy graphics and animations, so only endings that are bad even by the standards of their technology (a previously seen screen, bad spelling, etc.) should be considered true examples of this trope. In the olden days, when Excuse Plots were the norm, it was natural for developers to put more effort into programming the game itself than designing an elaborate ending. This is most likely to happen with older Fighting Games, Arcade Games and the like. The urge to throw the game out the window is overwhelming, to say the least.
